(although the research order affects your overall progress - different technologies cost different number of Science points!). An advanced technology researched early may give your colony two affinity levels, while a basic technology researched late in the game may not give you enough points for even a single level. Thus, technologies researched at different stages of the game will have different effects on your affinity progress. Note that Affinity progress is measured in affinity points, which scale up as you advance in an Affinity - in other words, advancing from level 1 to level 2 of an affinity takes fewer points than advancing from level 13 to level 14.
Many leaf technologies are associated with a given affinity when you research them, you devote your colony to the tech's respective affinity. There are two main ways to develop affinities: This means that affinities have far-reaching implications shaping what strategies are viable for your civilization. There are also unlock systems which allow perks and upgrades for many types of building, unit, satellites, etc., based on your level in the affinities. Consequently, affinities develop primarily as a result of other choices whose principal benefits are unrelated. Affinities are increased by technological advancement and side effects of quests, and making efficient use of the strategic resources which are present near your capital requires advancing in particular affinities Floatstone needs Purity to use effectively, Xenomass needs Harmony, and Firaxite needs Supremacy. Ideologies were primarily set by the social development of a civilization and were therefore chosen rather than developing as an emergent consequence of other choices. What's New in Version 1.1.Affinities are much like Ideologies in Civilization V: Brave New World in terms of direct game effects, the way you develop them is substantially different. All other marks and trademarks are the property of their respective owners.
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